The coreDS™ for X-Plane Plugin supports one type of incoming object, “Multiplayer_Aircraft” which represent a sim/multiplayer/ aircraft. Below is a list of Dataref that can be updated from an external provider:
plane_lat | Plane Lat | degrees | Float |
plane_lon | Plane Lon | degrees | Float |
plane_alt | Plane elevation | meters | Float |
plane_the | theta (pitch) | degrees | Float |
plane_phi | phi (roll) | degrees | Float |
plane_psi | psi (heading) | degrees | Float |
gear_deploy | gear deployment for 6 gear. | 0 = up
1 = down |
Float[6] |
flap_ratio | flap lowering | 0 = clean
1 = max flaps |
Float |
flap_ratio2 | flap lowering | 0 = clean
1 = max flaps |
Float |
spoiler_ratio | spoiler ratio | 0 = clean
1 = max spoilers |
Float |
speedbrake_ratio | speed brake ratio | 0 = clean
1 = max speed brakes |
Float |
slat_ratio | slat deployment ratio | 0 = clean
1 = max slats |
Float |
wing_sweep | wing sweep | 0 = normal
1 = most sweep |
Float |
throttle | Percent of max throttle per 8 engines | 0 = none,
1 = full fwd -1 = full reverse |
Float[8] |
beacon_lights_on | Beacon Light | bool | |
landing_lights_on | Landing Light | bool | |
nav_lights_on | Navigation Light | bool | |
strobe_lights_on | Strobe Light | bool | |
taxi_light_on | Taxi Lights | bool |
Available dataref from the local X-Plane aircraft
local_ax | The acceleration in local OGL coordinates | mtr/sec2 | float |
local_ay | The acceleration in local OGL coordinates | mtr/sec2 | float |
local_az | The acceleration in local OGL coordinates | mtr/sec2 | float |
local_vx | The velocity in local OGL coordinates | mtr/sec | float |
local_vy | The velocity in local OGL coordinates | mtr/sec | float |
local_vz | The velocity in local OGL coordinates | mtr/sec | float |
P | The roll rotation rates (relative to the flight) | deg/sec | float |
Q | The pitch rotation rates (relative to the flight) | deg/sec | float |
R | The yaw rotation rates (relative to the flight) | deg/sec | float |
Prad | The roll rotation rates (relative to the flight) | rad/sec | float |
Qrad | The pitch rotation rates (relative to the flight) | rad/sec | float |
Rrad | The yaw rotation rates (relative to the flight) | rad/sec | float |
true_theta | The pitch of the aircraft relative to the earth precisely below the aircraft | degrees | float |
true_phi | The roll of the aircraft relative to the earth precisely below the aircraft | degrees | float |
true_psi | The heading of the aircraft relative to the earth precisely below the aircraft – true degrees north, always | degrees | float |
q | A quaternion representing the rotation from local OpenGL coordinates to the aircraft’s coordinates. | float[4] | |
theta | The pitch relative to the plane normal to the Y axis in degrees – OpenGL coordinates | degrees | float |
phi | The roll of the aircraft in degrees – OpenGL coordinates | degrees | float |
psi | The true heading of the aircraft in degrees from the Z axis – OpenGL coordinates | degrees | float |
alpha | The pitch relative to the flown path (angle of attack) | degrees | float |
beta | The heading relative to the flown path (yaw) | degrees | float |
vpath | The pitch the aircraft actually flies. (vpath+alpha=theta) | degrees | float |
hpath | The heading the aircraft actually flies. (hpath+beta=psi) | degrees | float |
latitude | The latitude of the aircraft | double | |
longitude | The longitude of the aircraft | double | |
elevation | The elevation above MSL of the aircraft | double |