Time is money – that’s a well-known fact.
Conflict Kinetics contacted ds.tools to accelerate the implementation of DIS supports to one of their existing simulations, which is based on Unreal. By leveraging the use of coreDS™ Unreal, we were able to provide them with a full-blown DIS integration within a couple of hours. Directly from the Unreal Engine Editor, with a few mouse clicks, their actors were replicated in the DIS simulations. Incoming messages when translated to actions by using the visual scripting language BluePrint.
Thanks to Conflict Kinetics for trusting ds.tools and coreDS™ Unreal for their DIS implementation.